SnackPik

Mobile Shop UX/UI and Prototype

UX Course Project · 2023

SUMMARY

SnackPik is a conceptual snack ordering app for theatergoers designed in a five-day Design Sprint cycle, following Google's UX Coursera process taught by Google professionals.

Goals

Empathy

We begin the process by putting ourselves in the shoes of our users to understand their needs, problems, and motivations.

User Personas

Eliza Howell: A 37-year-old remote worker and mother of two. She visits the theater on weekends with her family and struggles with the logistics of buying snacks without missing the movie.

Daniel Mills: A 23-year-old student with a part-time job. He and his friends enjoy watching action movies and often find it challenging to coordinate and purchase snacks due to dietary restrictions and budget constraints.

screenshot of snackpik's user personas

Define

Problem targeting

Based on the findings from the empathy phase, solutions were generated to eventually lead to a testable wireframe prototype.

User Flow

The user flow for SnackPik is designed to be intuitive and straightforward, minimizing the steps required to order and pick up snacks.

snackpik user flow

Storyboard

To better describe and explore the user’s experience with the app, two storyboards were produced. The first one focused on what the user needs, her context and why the app will be useful.

storyboard for snackpik's big picture

The second storyboard focuses on how the app would work.

storyboard for snackpik's close up

Ideation

Brainstorm

Options to organize the information that would show on the app's main screens were sketched rapidly to consider many different outcomes.

snackpik's interface first sketches

Wireframes

Wireframes of the best options that came out of the brainstorming process were made along with a MVP prototype to begin the testing process as soon as possible.

snackpik's first wireframes including the welcome screen and the cart some more wireframes including the checkout and confirmation screens

Prototyping

Medium Fidelity Mockup

After running the test and gathering insights and pain points a more visually accurate version of the prototype was made focusing on very basic design aspects, like adding all the information the wireframes were missing, adding pictures and colour to create a coherent visual hierarchy and applying changes to the app's behaviour to correct the pain points spotted during the testing.

medium fidelity mockups including the welcome and product detail screens medium fidelity mockups including the confirmation and checkout screens
RUN MEDIUM FIDELITY PROTOTYPE

Validation

Usability Test

Five users were involved in usability testing, performing tasks such as creating a profile, setting a preferred theater, adding/removing items to the cart, and completing the checkout process. Feedback indicated that:

Affinity Diagram

With the information gathered from the test,an affinity diagram was built to find other common themes and pain points to work on to improve the app's experience design.

an affinity diagram for Snackpik

Iteration

The insights from user testing guided the last phase of development.

Design System and Scalability

Once every necessary element of the layout was present in the desing, a final version was made based on a desing system and scalability considerations.

Color Palette: The primary colors are orange and dark blue, chosen for their contrast and ability to draw attention to key actions and components. Orange signifies optimism and positivity, while dark blue offers a professional and trustworthy background.

Snackpik's colour palette

Typography: The fonts Outfit and Inter were selected for their readability and geometric design. Outfit is used for display text and headlines, while Inter is used for smaller text, ensuring clarity across different screen sizes.

sample of typography used in the app

Accessibility: The color contrast ratios and font sizes were chosen to make the app accessible to colorblind users and those with visual impairments.

sample of modals applied to the app

High Fidelity Mockup

Simplified Navigation: The main menu is the central hub, allowing users to easily browse and filter snacks. Key actions like adding items to the cart and viewing allergen information are prominently displayed.

high definition mockup of the menu

Responsive Design: The app is designed using Auto Layout in Figma, making it adaptable to various screen sizes and ensuring a consistent user experience across different devices.

high definition mockup of the menu in various responsive sizes

User Feedback: Popup messages and visual cues confirm actions like adding items to the cart, ensuring users are always aware of their selections and order status.

high definition mockup of the onboarding process high definition mockup of various modal windows high definition mockup of the of the checkout process

Conclusion

Working on SnackPik has been an invaluable learning experience. It has not only enhanced my skills in UX/UI design but also provided practical insights into user-centric design. The project showcases my ability to create solutions that address real-world problems, ensuring a better experience for users.

RUN HIGH FIDELITY PROTOTYPE

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